10 Details You Missed About Overwatch 2 Enemies
페이지 정보

조회 57회 작성일 25-12-18 05:55
본문
Blizzard recently held its BlizzConline event, during which the company revealed a slew of new information on its upcoming games , including overwatch 2 winter wonderland 2 . While no release date or time frame was announced, the almost forty-minute video unveiled many new details about the highly anticipated hero shooter. Some exciting announcements included two new map reveals, a look at the new enemy designs, and new passive role attribu
This has us wondering just what other sorts of colorful maps will be added and revamped to this epic sequel. With nearly 2 dozen stages already featured between Assault, Escort, and Control, there is no shortage of fun choices Overwatch 2 can draw from. Let's take a look at 5 of the stand-out maps we'd love to see in the sequel, and 5 duds that are probably best left beh
The tank-like Artillery unit is already an intimidating adversary based on how Blizzard describes it in the BlizzConline video. It's a four-legged monster of an Omnic that can rain a barrage of small missiles and fire a charged-up duo of large rockets. There's little need to make this a more intimidating advers
This Zen-themed Control map is both a delight to gaze upon and to play through, with its variance of indoor and outdoor regions, its crafty level design, and its abundance of pits which can lead to some chaotic fights for the point. A number of heroes can thrive here, including the defensive Symmetra and Mei, while heroes with push abilities can certainly have their fun in the Sanctum portion of this
This is an enjoyable, well-crafted Hybrid map to tangle in, particularly for more defensively-minded players, who can utilize the solid chokepoint under the bridge which leads to the initial capture po
If you’re not intimately familiar with Overwatch, it might be hard to tell Overwatch 2 is even a different game. It has a few new characters and some new maps, a new game mode called Push, plus some subtle character redesigns, but it's largely the same game it's always been. But if you’ve been an active Overwatch player, a lot of the subtle changes have actually made a pretty big differe
And yet, I remain hopeful. I’ve never been accused of being an optimist, but I think Overwatch 2 has a potential that the original was never going to realize. There’s plenty to criticize about Overwatch 2, but there’s also some things we can appreciate. Four or five years down the road, we may just find Overwatch 2 in a better position than Overwatch was ever going to be in. Blizzard has done a horrendous job marketing and championing this game, but allow me to take a stab at it: I think Overwatch 2 is a better game, and the things we hate are going to end up being necessary evils that ensure it stays alive and healthy for many years to c
Veteran Overwatch players might remember a game unrecognizable to the current build. Players could stack the same character across an entire team. Bastion’s turret mode also gave him a shield. Most infamously, Mercy’s ultimate let her resurrect as many as five teammates with a flick of her wr
The grim reality is that the entire reason Overwatch 2 exists is to change the way Blizzard makes money. All of the meta changes, like the battle pass, Coin system, and locking new players out of content until they grind enough, are designed to increase revenue and engagement metrics. I don’t think we should ignore that or give Blizzard a pass, and if that’s enough to get you to give up on Overwatch 2 I don’t blame you. As someone who still loves the game, I’m willing to accept fewer free rewards if it means more frequent updates and better events. It’s simply too soon to write it off for me. I need to see how the devs respond to feedback and how much the game changes over the next year. None of this is ideal, but in the long run, it could end up being exactly what Overwatch nee
A shot of Reinhardt’s Talent Trees offers a lot of information. In the BlizzConline video, the player browses the Tank Hero’s available upgrades, including some wild abilities like Baldrich’s Stand, Shield Bash, and Overhead Smash. Baldrich’s Stand grants Reinhardt large armor and damage buffs when his shield breaks. Shield Bash stuns enemies with a forward bash of the shield — much like Brigitte’s ability. Overhead Smash grants a damage buff and Stun abilities after two consecutive hits with the Rocket Ham
I am not thrilled about the new monetization, and I think at the very least there needs to be more ways to earn Overwatch Coins. That being said, we all know how free-to-play games work. If Blizzard makes a bunch of $20 skins, people will buy them. The hope is that Blizzard will reinvest that revenue back into the game so that we don’t have to replay Lucioball or Mei’s Snowball Offensive for the umpteenth time. We’re going to get five or six heroes a year instead of two or three. We’re going to get new maps, new game modes, and a whole new PvE story experience. Overwatch needs to change and grow all the time to keep people playing. The original wasn’t built to be that game, but hopefully Overwatch 2








